[Map Cycle/Rotation]

Counter-Strike 1.6 related discussions and downloads.

Moderators: vinyard, KreepingMonkey, zero86ea, skaterbasist, CS Moderator

Post Reply
Message
Author
User avatar
haqsh0t
Posts: 146
Joined: Mon Nov 12, 2007 11:51 pm
Contact:

[Map Cycle/Rotation]

#1 Post by haqsh0t » Thu Nov 22, 2007 6:19 pm

Well, I think we should add some more de_maps and maps that majority like. I'm seeing alot of the same maps being played. We should set it to a map cycle and change it up everyweek. Maybe we can have a vote or something on map cycle, Just post a good map cycle you would like but think of others too. Say if vinyard and zero wanted:

Code: Select all

- de_dust2
- de_train
- de_cbble
- cs_assault
- awp_map
I could perhaps add a few maps too:

Code: Select all

- de_dust2
- de_train
- de_cbble
- cs_assault
- awp_map
____________
- de_cpl_mill
- de_russka
You get the point. I think this would improve the server alot. So any suggestions or questions reguarding this just ask.


Thanks
Image
Image
Dave Chappelle!

User avatar
zero86ea
C.S. Server Admin
Posts: 318
Joined: Tue Jun 19, 2007 12:02 am
Contact:

Re: [Map Cycle/Rotation]

#2 Post by zero86ea » Thu Nov 22, 2007 11:02 pm

Good job haqshot :) I'm starting to like you more cause you take all this CS stuff seriously.
Ok so far this is what i would want:

Code: Select all

- de_dust2
- de_train
- de_cbble
- cs_assault
- awp_map
- de_cpl_mill
- de_russka
____________
- de_dust2
- de_dust
- de_inferno
- de_aztec
- de_inferno
- cs_office
I really like de_ maps!
Image

Bser
Posts: 40
Joined: Tue Nov 13, 2007 12:54 pm

Re: [Map Cycle/Rotation]

#3 Post by Bser » Fri Nov 23, 2007 5:56 am

Yeah i agree with zero, we need to get rid of a lot of the fy_ shit..

User avatar
haqsh0t
Posts: 146
Joined: Mon Nov 12, 2007 11:51 pm
Contact:

Re: [Map Cycle/Rotation]

#4 Post by haqsh0t » Fri Nov 23, 2007 10:45 am

yeah, especially when were gonna go into league play. Pub fools going into leagues don't due too well. because the first time I played in caleague I was pub nubbing and got worked.
though I watched a couple demos and watch peoples playing styles and I can adapt. But it's hard to get better on fy_maps. de maybe a couple cs maps, awp_map is useful especially since I will be an awper I guess. unless someone else can out shoot better than me noscope without cheating (Running an ANTI-CHEAT while playing :)
Image
Image
Dave Chappelle!

skaterbasist
C.S. Server Admin
Posts: 91
Joined: Fri Jul 13, 2007 11:43 pm
Contact:

Re: [Map Cycle/Rotation]

#5 Post by skaterbasist » Mon Nov 26, 2007 12:23 am

haqsh0t wrote:Well, I think we should add some more de_maps and maps that majority like. I'm seeing alot of the same maps being played. We should set it to a map cycle and change it up everyweek. Maybe we can have a vote or something on map cycle, Just post a good map cycle you would like but think of others too.
Adding more maps to the server is always welcomed. But changing the map cycle every week via votes would be inconveniant. As you know, the map cycle's purpose is to rotate through the map list. Therefore, changing the map cycle, besides adding more maps to the list, is somewhat unnecessary. I like the idea haqsh0t, but its a little redundant. Ideas are always appreciated by us admins :P

As far as more maps... throw all the suggestions you want at us. More maps are always welcomed. Some great de maps are needed because, the same old de maps do get a bit boring at times.

Thanks!

.
Image

User avatar
zero86ea
C.S. Server Admin
Posts: 318
Joined: Tue Jun 19, 2007 12:02 am
Contact:

Re: [Map Cycle/Rotation]

#6 Post by zero86ea » Mon Nov 26, 2007 10:22 am

Bser wrote:Yeah i agree with zero, we need to get rid of a lot of the fy_ shit..
If you guys don't want to play fy_ maps and the other so called "fun maps", you guys should play at KOBK #2 server since I'm only going to add de_ maps, scoutzknivez, cs_maps, and awp_maps. But no fy_ maps; at least not in the map cycle rotation. So far these are the maps in the rotation.

  • Map cycle rotation:
  • de_dust2
  • de_aztec
  • de_cbble
  • de_vertigo
  • de_inferno
  • de_dust
  • cs_assault
Another thing is that the map cycle rotation is sort of useless since we have the map nomination plugin, i might actually be removing this from my server for those who don't want to play the "fun maps".
Image

skaterbasist
C.S. Server Admin
Posts: 91
Joined: Fri Jul 13, 2007 11:43 pm
Contact:

Re: [Map Cycle/Rotation]

#7 Post by skaterbasist » Mon Nov 26, 2007 5:18 pm

zero86ea wrote: Another thing is that the map cycle rotation is sort of useless since we have the map nomination plugin, i might actually be removing this from my server for those who don't want to play the "fun maps".
If I remember correctly, you can only nominate the maps that are listed in the map cycle; im not really sure of that though. But if thats the case, then it doesn't really render the map cycle useless...in a way.

Good maps on #2 Zero. I like the "fun maps" at times, but strategy maps, mainly de maps, are more interesting if you want a real game :lol:

.
Image

User avatar
vinyard
Server Admin
Posts: 301
Joined: Fri Jun 15, 2007 7:43 pm
Operating System: Windows Vista Ultimate 32bit
CPU: Intel C2D E8200 [Stock]
Video Card: EVGA GeForce 8800 GT 512MB SC
Sound Card: Onboard
Memory: Corsair Twin2x2048-6400Pro
Motherboard: EVGA 680i AR1 p32
Contact:

Re: [Map Cycle/Rotation]

#8 Post by vinyard » Mon Nov 26, 2007 5:35 pm

Yes only maps in the mapcyle can be nominated as far as I know unless the plugin is broken.
- vinyard.

User avatar
zero86ea
C.S. Server Admin
Posts: 318
Joined: Tue Jun 19, 2007 12:02 am
Contact:

Re: [Map Cycle/Rotation]

#9 Post by zero86ea » Tue Nov 27, 2007 7:42 am

Vinyard wrote:Yes only maps in the mapcyle can be nominated as far as I know unless the plugin is broken.
Just to let you guys know, any map can be nominated including those that are not in the may cycle. Thats why I'm removing the plugin. KOBK #2 also has every other KOBK #1 has just not in the rotation. I love you guys ! ! !
Image

Post Reply